Towards accessibility in educational games: a framework for the design team

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DOI:

https://doi.org/10.51358/id.v18i2.931

Resumo

Information design is relevant to game design: especially the design of educational games which must include best practices of game development and the delivery of information to the player. Games and players interact in important ways: the game communicates with the player on how to start and play the game, the player decides what to do in the game, and the player must communicate effectively with the game through different actions. Without attention to accessibility, the game may cause some players informational and interactional barriers. This study discusses accessibility in educational games, including communication channels, users' cognitive processes, and informational inputs. A framework offers a way for developers to think through design which reflects different needs related to accessibility. With this framework, designers can create games that address four key areas of need (vision, hearing, motor control, and cognitive); recognize how game interactions are impacted by those needs; and acknowledge that all players fall somewhere on a spectrum of need within each of those areas.

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Biografia do Autor

Matheus Araujo Cezarotto, New Mexico State University

Pesquisador de Pós-doutorado no departamento Innovative Media Research and Extension da New Mexico State University - Learning Games Lab. Doutor em Design pela Universidade Federal do Paraná (2016-2019), na linha de pesquisa Design de Sistemas de Informação. Pesquisa o design de jogos e mídias digitais educacionais, com especial interesse em acessiblidade e design instrucional. Tem experiência com o design de jogos digitais educacionais para crianças com discalculia do desenvolvimento. Em 2018, realizou etapa sanduíche do doutorado (PDSE - CAPES), no Learning Games Lab da New Mexico State University. Mestre em Design também pela Universidade Federal do Paraná (2016). Bacharel em Design pela Universidade Regional de Blumenau (2013). Áreas de interesse correlatas: aprendizagem baseada em jogos, acessibilidade em jogos, design instrucional, gamificação, interação humano-computador e design centrado no usuário.

Barbara Chamberlin, New Mexico State University

Dr. Barbara Chamberlin is Professor and Extension Specialist with New Mexico State University (NMSU) Innovative Media, Research and Extension department. She directs the NMSU Learning Games Lab where she oversees research, instructional design, and testing for a variety of online learning tools. Her research activities include formative review of games in development regarding interface and character design, storyline, accessibility and playability of games.

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Publicado

2021-10-18 — Atualizado em 2021-12-20

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Como Citar

Cezarotto, M. A., & Chamberlin, B. (2021). Towards accessibility in educational games: a framework for the design team. InfoDesign - Revista Brasileira De Design Da Informação, 18(2). https://doi.org/10.51358/id.v18i2.931 (Original work published 18º de outubro de 2021)

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