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Vol. 6 No. 1 (2009)
Vol. 6 No. 1 (2009)
Published:
2010-09-24
Articles
Development of instructional material for Descriptive Geometry: a participatory design experience
Carlo Alessandro Zanetti Pece, Stephania Padovani, Diego Mafioletti, Anna Carolina Murata Galeb, Pedro Serigheli da Rocha Paranhos
1-14
DOI:
https://doi.org/10.51358/id.v6i1.66
Mind maps by the visually impaired as a support to the urban information design on the Web
Geisa Golin, Ruth E. Nogueira, Gabriela C. Alexandre, Josiane M. Cabral
15-25
DOI:
https://doi.org/10.51358/id.v6i1.67
Desenvolvendo personas para o mercado de jogos casuais para download
Felipe Breyer, Luiz José Moura, Giulia Cavalcanti, Vicente Filho, Marco Túlio Caraciolo
26-35
DOI:
https://doi.org/10.51358/id.v6i1.68
Multimedia game design: project based upon philosophic relationships
David L. Desidério, Dorival C. Rossi
36-45
DOI:
https://doi.org/10.51358/id.v6i1.69
Challenges for Information Design in Augmented Reality
Romero Tori
46-57
DOI:
https://doi.org/10.51358/id.v6i1.70
Undergraduate Research
A step organization method for research with online applications
Stella Maris Dauer Rodrigues, Ricardo Seiji U. Sato, Daniela Hanns
58-67
DOI:
https://doi.org/10.51358/id.v6i1.71
Review
We need radical gameplay: some more replay value in Galloway’s gaming
Roger Tavares
68-75
DOI:
https://doi.org/10.51358/id.v6i1.72
Interview
Game Writing in the front: the blockbuster art of Richard Dansky porting Tom Clancy´s books to Ubisoft´s video games
Roger Tavares
76-81
DOI:
https://doi.org/10.51358/id.v6i1.73
ISSN
ISSN 1808-5377
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